How
to Get a Fab Job as a Video Game Designer

"Quit playing those video
games! You'll never accomplish anything that way." If anyone has ever
said this to you, here's your chance to prove them wrong: video game design
is a rapidly growing field in need of talented individuals.
A game designer can be compared
to a movie scriptwriter: the person who has the initial idea and
then writes a document describing every detail of their artistic vision.
Game designers are creative, methodical, and communicate well. They have
strong technical skills, enthusiasm for video games and sound gaming knowledge.
A job in video game design
offers a casual work environment, a high salary with lots of perks, and
the freedom to create entire worlds and see them come to life. If you think
you're ready for a career that is limited only by your imagination, follow
these steps based on the FabJob Guide to Become a Video Game Designer to break into this exciting
career.
1. Learn about
the industry
Like any business, the video
game industry has its big players and its lingo that you have to be familiar
with in order to succeed. In addition to playing a variety of video games
(including ones you would normally never even look at) to familiarize yourself
with the market, check out the various industry magazines, both
online and print, to get yourself in the know. Make sure you get a wide
breadth of knowledge — across multiple genres and multiple platforms so
you are able to adapt your knowledge to a rapidly changing market.
2. Develop your
skills
There is no such thing as
someone who just sits around and thinks up cool ideas for games all day,
so be prepared to acquire a bit of knowledge in a lot of areas. Writing
ability (both technical and creative) usually tops the list, but employers
are also looking for skills in design theory, computer knowledge, sketching/storyboarding,
and an understanding of coding, as well as presentation, management and
leadership skills. Don't worry if you don't have every one of these skills,
but try to focus on developing yourself in these areas over time.
3. Get some experience
An internship, if
you can find one, is an ideal way to break into the games industry. Not
only do you gain valuable experience in the working world, you will also
make contacts in the industry who will come in handy when you are looking
to secure permanent work. Apply early, apply often, and be professional
even if the industry itself is 'casual'. Also, be prepared to work for
free, although some of the bigger companies will pay you a stipend during
your tenure as an intern.
4. Pump up your
resume
According to those working
in the industry, one of the best things to have in your list of credentials
is a history of creating add-on levels for games like Quake
with a 'level editor' (a program designed to let you create and edit levels
of a particular game). You can also work on a MUD (multi-user dungeon);
the online games played by groups of people through a network. Creating
a conversion of an existing game or an entirely new game, becoming a game
tester and working in games journalism are also steps in the right direction.
5. Create your
marketing materials
Up-and-coming designers need
to be able to present a 'design portfolio' to potential employers:
a collection of game proposals carefully chosen and presented to show off
the full range of your creative skills. It will be supplemented by your
resume, which should show you are creative, motivated, talented, intelligent,
and a good communicator. You might also consider a website to further showcase
your talents.
6. Apply for work
There are a number of online
job sites that cater to would-be designers. They offer contact information
for developers, studios and agencies, to whom you would send your resume
and design portfolio. It's also worth applying to studios you like on spec,
as some larger studios are in a period of continued expansion and will
recruit whenever they find a suitable candidate. Make sure you research
the studio so you can tailor your resume and portfolio specifically to
them.
7. Network
If you already have contacts
in the industry, or are willing to make some, a personal introduction to
the director or senior games designer of a studio can open up doors for
you. One way to connect with industry-folk is at the annual games trade
shows, such as E3, ECTS and the Tokyo Game Show, or
the Computer Games Developers Conference. Also, the International
Game Developers Association is a professional organization that may
help you meet people who can further your career.
8. Ace the Interview
"Research the company beforehand
and don’t expect to walk out with a three-product deal," advises Stephen
Lloyd Davies of games agency Aardvark Swift. Be prepared to
answer questions about current game-related events and where you think
the industry is going. You may also be expected to explain why you want
to become a designer, or 'sell' an imaginary game concept to the interviewer
on the spot. Remember that by merely getting to this stage, you have already
beaten out hundreds of other applicants, so present yourself calmly and
confidently.
9. Accelerate
Your Career
Once you have secured a position
in the industry, expand your skill set with further training or by taking
on additional responsibilities at work to make yourself more marketable.
Many designers work on mini-projects (smaller applications) in their spare
time to increase their number of completed projects. You can also look
at related work in television or movies, consulting in the
industry and freelancing games-related articles to establish yourself as
an expert in the field.
Phil Marley is the author
of the FabJob Guide to
Become a Video Game Designer. The complete guide offers
detailed information about how you can get started in this exciting
career and get hired. Visit www.FabJob.com
for information.
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by Phil Marley
Phil
Marley got his start on the groundbreaking space adventure Terracide,
then worked on the space-shooter Xenocracy, described by Ultimate
PC as "the ideal space game". He went on to conceive and design
Eagle
One, the high-octane action game rated by Power magazine as
"the best flight-sim on the PlayStation." Phil spent the next year and
a half designing Microsoft Train Simulator, which debuted at number
two in the PC games chart in June 2001. Rising to the rank of Senior Game
Designer, he designed Mobile Soccer for Nokia’s state-of-the-art
color-screen cellphone. He currently oversees the design of games
for cellphones, PDAs, set-top boxes and GameBoy Advance. He shares his
advice to help you launch your own career in the FabJob
Guide to Become a Video Game Designer
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